Client

Role

Year

BMX Freestyle Fanatic

Concept, Brand Identity, 3D Design, Animation, Editing

2026

Overview

I designed a high-impact intro for BMX Freestyle Fanatic that bridges 80s nostalgia with modern street culture. By blending neon aesthetics, Tampa Bay’s skyline, and DIY zine textures like torn paper and dot gradients, I created a "brand anthem" for their 27,000+ members. The project successfully translated 2D underground print vibes into a polished 3D environment, keeping the brand’s logo at the center of a period-authentic, high-production tribute to BMX history.

Visual Direction

The channel's audience sits between two eras: riders who came up in the 80s and a younger crowd finding BMX through social. I pulled references from period skate and BMX zines, Tampa Bay signage, and neon-lit night photography, then tested that against cleaner modern treatments. The zine textures won because they carried the DIY history without reading as a pastiche.

Storyboard

To ensure technical precision, I mapped the animation’s "beats" through hand-sketched storyboards aligned with the client’s brand goals. To transition from 2D concept to 3D reality, I performed a deep-dive study of a specific bike build from the channel. By analyzing assembly steps, material textures, and mechanical components, I built a "real-world" blueprint that ensured the final 3D model and rig were both authentic and functionally accurate.

Build

The bike is a specific build from the channel, not a generic frame. I worked from assembly steps, component specs, and reference photography to get the geometry right before touching detail.

Blocking established the silhouette and proportions first, then the drivetrain and small components came in. The rig is mechanically driven: pedal rotation turns the gears, which drives the chain in sync with the wheels. That meant the animation could be timed to real motion instead of faked in post.

Surfacing

Procedural materials with very light wear on the metals and plastics. The goal was believability rather than grit, since the bike reads as something maintained and ridden, not abandoned.

Finishing

Rendered image sequences came into After Effects for compositing. I built and animated the 80s graphic layers here rather than in 3D: torn paper, dot gradients, neon glow. Keeping them 2D let the print texture read as flat and graphic against the dimensional bike.

Sound

An 80s hip-hop track set the pace of the edit. The cuts are timed to the beat, which is what makes the piece work as a channel intro rather than a product film.